Sunday, January 20, 2013

changing rule

The mah-jongg of a new rule including the postwar years, intermediate reach, etc. or a U.S. style comes to be taken in, and the mah-jongg which was able to add the arrangement came to occupy the mainstream. Although China mah-jongg currently performed at prewar days was performed still now focusing on the Japanese mah-jongg league etc. which were rebuilt in 1947, from the mainstream, it separated from it gradually.

In 1965, Asada Tetsuya will start a series of the account series of mah-jongg wandering. Asada, Takeo Kojima, Furukawa and others will form a mah-jongg new compilation group in 1970. Modern mah-jongg was started in 1972 and the mah-jongg boom occurred. Many these time, and college students and salaried workers were familiar with mah-jongg as easy pocket-money earnings or a communication tool.
However, since unhealthy images, such as a gamble, smoking, and drinking, spread simultaneously, the Japanese healthy mah-jongg association aiming at abandoning them in 1988 and enjoying mah-jongg was established.

In 1990, Haruo Amano advocated exclusion of abstraction from a mah-jongg tactical theory in the "reach mah-jongg theory reformer" (Nagumo). The mah-jongg theory of famous mah-jongg pros of those days, such as an islet and Mitsuaki Tamura, Shoichi Sakurai and others out of government was criticized as it being the unscientific thing currently governed by abstract theory, such as "luck", "intuition", and a "flow", in it.

It was claimed that that Amano takes an abstract factor into consideration got used just to the cause which dulls appropriate information judgment, and it did not lead to progress of mah-jongg. This is the so-called forerunner of "digital player." Rank next with 2004 -- it came and northeastern "mah-jongg which carries out science" was published from the Kodansha present age pocketbook. Rank next -- what is called a "flow theory" to which it is supposed that the result of an office affects the next office before coming is denied thoroughly, and this work has also advocated the statistical mah-jongg strategy on the basis of probability theory.

The point which is guiding the stroke corresponding to the scene clearly and logically is the feature. There is also much mahjong player which thinks "luck", "intuition", and a "flow" as important to these digital mah-jongg, and such a tactical theory is called an analog and the occult. In addition, mahjong player belonging to neither digital one nor the occult also exists, an "RBI", "the damage given to a partner", "mental aggressiveness influence", etc. are thought as important, and it is called the "blow system."

mahjong's affection to the mind

Mahjong is very concerned with a player’s mind. It is important for mahjong player’s to control player’s own mental. Good mahjong player have good association with his or her mind. If a player can keep one’s mind calm, he or she can concentrate attention to play mahjong and analyze situation. On playing mahjong, precise situation analysis is needed.

One of the important for mahjong is to think with your own head. It is the power (applicable power) which can be considered. First fourteen tiles of mahjong also have a situation of mahjong infinitely. Having let a bad memory, however those that are not know can only perform having been taught owing to mahjong, when you do mahjong. I could not have you see by my side each time. However, it is if the power considered is polished. When one is learned and there is the same situation as it, it applies and can take out a correct answer.

Although there are various books and homepages, the contents are not in agreement in many cases. Having said with this book has said that it is useless with another book.
What "it may lose in even if it makes the right selection" is difficult owing to three-person mahjong. Since an element of its luck is a strong game, the following occurs plentifully. Those for whom he does not master the right stroke by that think many.

However, when it says conversely, it is "there are many wrong people." That is, if he memorizes the right stroke, "It can win now by high probability" will be said. It practices seeing various books and sites based on the above-mentioned thing, and thinking that it is right. (It tests owing to net mahjong etc.) Moreover, it practices thinking that it is wrong. It is better to try a certain amount of number of times, since the portion by fate is large when this is also about several times. Then, the steady work of looking for a correct answer by oneself is repeated. However, being actually greatly related to victory or defeat - the tile of the royal road - it becomes efficiency, aggressiveness influence, etc.

By the progress method, I placed the fine portion and think that he would like to introduce so that an upper person's association can be performed immediately first of all. A middle-class person flies. A middle-class person introduces the way in which it does not lose since it often hears being defeated by beginners. Both beginners and upper persons need to run up at a stretch. It is because "the portion which is greatly related to victory or defeat" does not have a quantity to there as to why such a thing is made.
It is clearable if it is an upper person's conditions not to lose beginners at the middle-class person from where although it does not understand clearly whether you are an upper person from where.

Conversely, if "the portion which is greatly related to victory or defeat" is perfect, even if quite strong also in an upper person, I consider. Although it became long, it is temporary mental attitude. The contents are introduced from next time. I think whether there are any various opinions also about the contents which I am writing.

Sunday, January 6, 2013

Comparison: mahjong & other table games


 Do you play poker? Do you play chess? There are many table games in world. What games play on table, for example Poker, chess and mahjong, are called a table game. These games have some common feature in their rules or game style. I will compare to mahjong with other popular table games. It is useful for you to understand a mahjong’s interest.

 Table games are divided two areas; one area is luck game, another is strategy game. Both of game styles are popular among table game players. Some people love luck games (monopoly, old maid, etc). Other people love strategy games (chess, checkers, etc).

 Luck games have few strategic factors. Players can win by their luck. Luck games don’t need players to use their head, so beginners or children can joy games. Rock-paper-scissors is also luck game. This game can play among adults and children. But, luck games have usually little strategic factors. For example, on the Rock-paper-scissors, someone say “My brother always shoots a rock, so I’ll shoot a paper. Tee hee hee!” This is strategy.

 Strategy games have “no” luck factors. Two or more players have same equal terms and choices. On chess, two players have same sixteen pieces. Both players move a piece on his turn, and his turn changes every a turn. It has no random factors. Strategy games have good points and bad points. Strategy games players can develop his playing skill by learn strategy. Nobody can win old maid safely, as a result of it is a luck game. There isn’t a method to win on old maid. But, chess isn’t same. We can learn a method to win on chess. We can get a winning method on some books or the Internet.

 Is mahjong strategic or luckily? Mahjong players are troubled long time by this question, as mahjong has an aspect of strategy game and luck game.

 Mahjong has a luckily factor. In mahjong, a player hand is composed by thirteen tiles. Coming a player’s turn, a player draws a tile from center of a table, and put it in player’s hand. Next, a player has to trash one of the fourteen tiles to center of a table. Until a player draws a tile, he can’t see what the tile is. Only trashed tiles are turned up, but other tiles are turned down or not exposed by other players. We have to draw unexposed tiles every our turn. It’s very random!

 Then, is mahjong luck game? When mahjong players are asked such a thing, they will make them face red and say “NO!!! ”. Mahjong is very strategic game. Mahjong players must make player’s hands and take points from other players efficiently. Strategy is very needed to win a game. I’m going to write about this strategy after some weeks. Anyway, strategy is very important.

 So, is mahjong strategy game? When mahjong players are asked such a thing, they will make them face red and say “NO!!! NEVER!!! ”. If player draws bad tiles while the game, the player will lose. He might be very smart and strategic, but lack for luck. In other words, mahjong is strategy luck game.